Labyrinth

Labyrinth

Sokpop Collective

AdventureActionRPGPuzzleCasualStrategyArcadeSimulationFamilyIndie
Score
Members
0
Release
Apr 24, 2008
Platforms
6

Available on: PC, iOS, Nintendo DS, macOS, PlayStation 3, PSP

About

Special OfferEveryone purchasing Labyrinth during Early Access will be granted 10 card packs when the in-game store is added and the game becomes free to play. About the Game With Labyrinth, embark on a new adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic player vs. player 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses, minions, and traps to defend your riches at all costs. PvP game which marries CCG & RPG Your Offense deck forms a party of Heroes to raid a dungeon Your Defense deck forms a dungeon with Bosses to defend your loot when you are not online Tactical position and time turn-based action fused with CCG strategy Boss cards define their own uniquely themed dungeon rooms Will be Free to Play with hundreds of cards to win, craft, and purchase Bring 'action' to collectible card games With the inclusion of a turn-based 3D combat system, we are excited to bring more action and tactical thinking to the battlefield, upending many conventions of traditional card games. Every card is more than a means for achieving victory: it's also part of a living, breathing world. This also plays to our studio’s experience in making AAA action games.Design for deep CCG strategy The combination of tactical action with familiar CCG strategy opens the door to a new kind of adventure game. We are happy that the creator of Ascension and Solforge, Justin Gary and his team at Stone Blade have joined us to add their decades of experience playing and designing CCGs to our own. Together we are exploring this new frontier and discovering new possibilities for rich gameplay.Create an expansive world rich in culture--both magical and familiar We are passionate game developers. We want that to shine through in Labyrinth. In crafting the diverse world of Hylea, whether we are describing the Cosmos and creation story of Starfall or the jewelry of a Giant from the Northern Clans, we strive to have our passion and attention to detail reflect in every facet of story and art.Build a game that will last for decades First and foremost, Labyrinth is a collectible card game. With their hallmarks of creative play, endless combinations, meta-game thinking and the potential for vast expansion, CCGs offer the best and longest-lasting experiences in gaming. We've captured these proven qualities and folded them into an exciting new game. The Four Disciplines of Magic The disciplines of magic in Labyrinth each correspond to energy drawn from a different source within the Cosmos. They grant their wielders unique abilities that define a particular style of play. Practitioners of Warfare magic draw their power from the Spirit plane, a realm ruled by the eternal souls of ancient warlords. Warriors enhance their strength by channeling the might of their heroic ancestors. Warfare prefers a strategy that dominates through brute strength and outlasts with sheer indomitable will. Wizards, Sorcerers, and Arcanists draw energy from the Elemental plane, a swirling and chaotic maelstrom of raw energy and matter, inhabited by strange animate essences of Fire, Frost, Air, and Earth. Wizardry combines these primal forces to form hulking monstrosities, or it unleashes their raw power with devastating torrents of magic. Wizards wield the most powerful effects in the game, but at the expense of endurance. Devotees of Faith magic draw on the favor of the Celestial plane, a vast realm inhabited by gods and demigods as numerous as the humans of Hylea. Celestial beings are fickle and fundamentally alien-- but when they choose to involve themselves in the struggles of humankind, their favors are often decisive. Faith prefers to maintain control of the entire battle, stalling the largest threats while crushing the weak with the will of the gods. Unlike the other three disciplines, Skulduggerists do not draw their power from a far-flung realm, but from within, directly ingesting

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